power index
InfluenceNet: AI Models for Banzhaf and Shapley Value Prediction
Kempinski, Benjamin, Kachman, Tal
Power indices are essential in assessing the contribution and influence of individual agents in multi-agent systems, providing crucial insights into collaborative dynamics and decision-making processes. While invaluable, traditional computational methods for exact or estimated power indices values require significant time and computational constraints, especially for large $(n\ge10)$ coalitions. These constraints have historically limited researchers' ability to analyse complex multi-agent interactions comprehensively. To address this limitation, we introduce a novel Neural Networks-based approach that efficiently estimates power indices for voting games, demonstrating comparable and often superiour performance to existing tools in terms of both speed and accuracy. This method not only addresses existing computational bottlenecks, but also enables rapid analysis of large coalitions, opening new avenues for multi-agent system research by overcoming previous computational limitations and providing researchers with a more accessible, scalable analytical tool.This increased efficiency will allow for the analysis of more complex and realistic multi-agent scenarios.
- Europe > Netherlands (0.14)
- Europe > United Kingdom > England (0.14)
- Europe > France (0.14)
When is the Computation of a Feature Attribution Method Tractable?
Barceló, P., Cominetti, R., Morgado, M.
Feature attribution methods have become essential for explaining machine learning models. Many popular approaches, such as SHAP and Banzhaf values, are grounded in power indices from cooperative game theory, which measure the contribution of features to model predictions. This work studies the computational complexity of power indices beyond SHAP, addressing the conditions under which they can be computed efficiently. We identify a simple condition on power indices that ensures that computation is polynomially equivalent to evaluating expected values, extending known results for SHAP. We also introduce Bernoulli power indices, showing that their computation can be simplified to a constant number of expected value evaluations. Furthermore, we explore interaction power indices that quantify the importance of feature subsets, proving that their computation complexity mirrors that of individual features.
The Sets of Power
Marques-Silva, Joao, Mencía, Carlos, Mencía, Raúl
Measures of voting power have been the subject of extensive research since the mid 1940s. More recently, similar measures of relative importance have been studied in other domains that include inconsistent knowledge bases, intensity of attacks in argumentation, different problems in the analysis of database management, and explainability. This paper demonstrates that all these examples are instantiations of computing measures of importance for a rather more general problem domain. The paper then shows that the best-known measures of importance can be computed for any reference set whenever one is given a monotonically increasing predicate that partitions the subsets of that reference set. As a consequence, the paper also proves that measures of importance can be devised in several domains, for some of which such measures have not yet been studied nor proposed. Furthermore, the paper highlights several research directions related with computing measures of importance.
- North America > United States > Texas > Hansford County (0.04)
- North America > Canada > Ontario > Toronto (0.04)
- Europe > United Kingdom > England > Cambridgeshire > Cambridge (0.04)
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From SHAP Scores to Feature Importance Scores
Letoffe, Olivier, Huang, Xuanxiang, Asher, Nicholas, Marques-Silva, Joao
A central goal of eXplainable Artificial Intelligence (XAI) is to assign relative importance to the features of a Machine Learning (ML) model given some prediction. The importance of this task of explainability by feature attribution is illustrated by the ubiquitous recent use of tools such as SHAP and LIME. Unfortunately, the exact computation of feature attributions, using the game-theoretical foundation underlying SHAP and LIME, can yield manifestly unsatisfactory results, that tantamount to reporting misleading relative feature importance. Recent work targeted rigorous feature attribution, by studying axiomatic aggregations of features based on logic-based definitions of explanations by feature selection. This paper shows that there is an essential relationship between feature attribution and a priori voting power, and that those recently proposed axiomatic aggregations represent a few instantiations of the range of power indices studied in the past. Furthermore, it remains unclear how some of the most widely used power indices might be exploited as feature importance scores (FISs), i.e. the use of power indices in XAI, and which of these indices would be the best suited for the purposes of XAI by feature attribution, namely in terms of not producing results that could be deemed as unsatisfactory. This paper proposes novel desirable properties that FISs should exhibit. In addition, the paper also proposes novel FISs exhibiting the proposed properties. Finally, the paper conducts a rigorous analysis of the best-known power indices in terms of the proposed properties.
- Europe > France > Occitanie > Haute-Garonne > Toulouse (0.04)
- North America > United States > New York (0.04)
- Europe > United Kingdom > England > Cambridgeshire > Cambridge (0.04)
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Using Cooperative Game Theory to Prune Neural Networks
Diaz-Ortiz, Mauricio Jr, Kempinski, Benjamin, Cornelisse, Daphne, Bachrach, Yoram, Kachman, Tal
We show how solution concepts from cooperative game theory can be used to tackle the problem of pruning neural networks. The ever-growing size of deep neural networks (DNNs) increases their performance, but also their computational requirements. We introduce a method called Game Theory Assisted Pruning (GTAP), which reduces the neural network's size while preserving its predictive accuracy. GTAP is based on eliminating neurons in the network based on an estimation of their joint impact on the prediction quality through game theoretic solutions. Specifically, we use a power index akin to the Shapley value or Banzhaf index, tailored using a procedure similar to Dropout (commonly used to tackle overfitting problems in machine learning). Empirical evaluation of both feedforward networks and convolutional neural networks shows that this method outperforms existing approaches in the achieved tradeoff between the number of parameters and model accuracy.
- North America > United States > New York > New York County > New York City (0.04)
- North America > United States > California > San Francisco County > San Francisco (0.04)
Wimbledon to use AI commentary during tournament, considering other high-tech changes down the line
Uri Levine Co-founder of Waze, joined the Brian Kilmeade Show to discuss new book Fall In Love with the Problem, Not the Solution and why he thinks AI brings more opportunities and innovation. Wimbledon's All England Club will introduce artificial intelligence (AI)-powered commentary and captions for its coverage at this year's tournament. "This new insight will help tennis fans to uncover anomalies and potential surprises in the singles draw, which would not be apparent by looking only at the players' ranking," IBM, which developed the technology, said. IBM trained its watsonx AI platform to utilize the "unique language of tennis," and the All England Club has provided the platform access to player stats such as the power index, which analyzes performance, The Daily Telegraph reported. The technology will provide captions for highlights reels online, but could eventually lead to airing live AI commentary.
- Europe > United Kingdom > England > Greater London > London > Wimbledon (0.68)
- North America > United States > New York > Queens County > New York City (0.06)
- Europe > Netherlands (0.06)
- Asia > China (0.06)
Worst-case Bounds on Power vs. Proportion in Weighted Voting Games with an Application to False-name Manipulation
Gafni, Yotam, Lavi, Ron, Tennenholtz, Moshe
Weighted voting games apply to a wide variety of multi-agent settings. They enable the formalization of power indices which quantify the coalitional power of players. We take a novel approach to the study of the power of big vs. small players in these games. We model small (big) players as having single (multiple) votes. The aggregate relative power of big players is measured w.r.t. their votes proportion. For this ratio, we show small constant worst-case bounds for the Shapley-Shubik and the Deegan-Packel indices. In sharp contrast, this ratio is unbounded for the Banzhaf index. As an application, we define a false-name strategic normal form game where each big player may split its votes between false identities, and study its various properties. Together, our results provide foundations for the implications of players’ size, modeled as their ability to split, on their relative power.
- Asia > Middle East > Israel > Haifa District > Haifa (0.04)
- North America > United States > Maryland (0.04)
- North America > United States > Illinois > Cook County > Chicago (0.04)
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Computation and Bribery of Voting Power in Delegative Simple Games
D'Angelo, Gianlorenzo, Delfaraz, Esmaeil, Gilbert, Hugo
Weighted voting games is one of the most important classes of cooperative games. Recently, Zhang and Grossi [53] proposed a variant of this class, called delegative simple games, which is well suited to analyse the relative importance of each voter in liquid democracy elections. Moreover, they defined a power index, called the delagative Banzhaf index to compute the importance of each agent (i.e., both voters and delegators) in a delegation graph based on two key parameters: the total voting weight she has accumulated and the structure of supports she receives from her delegators. We obtain several results related to delegative simple games. We first propose a pseudo-polynomial time algorithm to compute the delegative Banzhaf and Shapley-Shubik values in delegative simple games. We then investigate a bribery problem where the goal is to maximize/minimize the voting power/weight of a given voter in a delegation graph by changing at most a fixed number of delegations. We show that the problems of minimizing/maximizing a voter's power index value are strongly NP-hard. Furthermore, we prove that having a better approximation guarantee than $1-1/e$ to maximize the voting weight of a voter is not possible, unless $P = NP$, then we provide some parameterized complexity results for this problem. Finally, we show that finding a delegation graph with a given number of gurus that maximizes the minimum power index value an agent can have is a computationally hard problem.
- Asia (0.67)
- North America > United States (0.67)
- Europe > United Kingdom > England (0.28)
Technical Report on Implementing Ranking-Based Semantics in ConArg
Bistarelli, Stafano, Faloci, Francesco, Taticchi, Carlo
ConArg is a suite of tools that offers a wide series of applications for dealing with argumentation problems. In this work, we present the advances we made in implementing a ranking-based semantics, based on computational choice power indexes, within ConArg. Such kind of semantics represents a method for sorting the arguments of an abstract argumentation framework, according to some preference relation. The ranking-based semantics we implement relies on Shapley, Banzhaf, Deegan-Packel and Johnston power index, transferring well know properties from computational social choice to argumentation framework ranking-based semantics.
- Europe > Italy > Umbria > Perugia Province > Perugia (0.04)
- North America > United States (0.04)
- Europe > Italy > Abruzzo > L'Aquila Province > L'Aquila (0.04)
Attacking Power Indices by Manipulating Player Reliability
Istrate, Gabriel, Bonchiş, Cosmin, Brînduşescu, Alin
We investigate the manipulation of power indices in TU-cooperative games by stimulating (subject to a budget constraint) changes in the propensity of other players to participate to the game. We display several algorithms that show that the problem is often tractable for so-called network centrality games and influence attribution games, as well as an example when optimal manipulation is intractable, even though computing power indices is feasible.
- Europe > United Kingdom > England > Cambridgeshire > Cambridge (0.04)
- Europe > Romania > Vest Development Region > Timiș County > Timișoara (0.04)
- North America > United States > Louisiana > Orleans Parish > New Orleans (0.04)